Tuesday, 22 April 2014

Smörgåsgaming

Before I get into the meat of the post, I'll just mention that I picked up Deadlight because it's one of those free Games with Gold. I don't know anything about it.

I spoke a little about Assassin's Creed IV: Freedom Cry last time, and since then I've beaten it. In fact, I've completed it, having rescued hundreds of slaves and achieved all the achievements. I certainly enjoyed the whole thing, though there was one particular mission that I must have spent about an hour and a half on, just to get the 100% sync criteria, because it failed to register the first time. At least it wasn't totally broken like the King Washington DLC. Definitely worth picking up if you enjoy the series, and I thoroughly enjoyed the part on the sinking ship, it was very well orchestrated.

I'll also talk a little more about Nier. I gave up on doing the annoying side-quests and just rushed headlong into the plot, and it is making me enjoy the game more. I still don't understand the point of Kainé's clothing, and I hope there is one, because otherwise it's just a ridiculously lampshaded design choice. Game is fun, plot is interesting, keep it coming.

Been doing a little bit of speedrunning lately. Unfortunately due to events outside of my control I'm not going to be attending Crystals for Life this year. However, I still hope to join in during the bonus stream portion and do the two games I was meant to. To that end, I've been doing some more attempts at Ultima I: The First Age of Darkness. The start is tricky; I need to get a Blaster in my initial dumping-of-money-in-a-pond and the chances of that happening aren't too bad (50%) but the need for a decent farming point in the first dungeon is paramount and the chance of that happening is difficult to measure but from experience minute. I did manage to actually get a run to the end but it was slower than my current PB (45:17) so not much to report really. The five Create scrolls I bought for the last fight didn't work at all... a quick perusal at my disassembly of the game's code did not reveal a reason why: either being a Cleric or having an Intelligence above 90 should guarantee the spell's success. Blah!

Second speedrunning game is Dynasty Warriors 6: Empires! Emily has much enjoyed slapping thousands of Chinamen to death so I suggested we try running through the game quickly and this happened. Now, those are only first attempts and could benefit from a bunch more planning (and not losing battles) but it has still been fun and I look forward to improving them. Unfortunately it's rather annoying to stream/record right now because I don't really want to use composite video; the in-game map is blurry enough on HDMI. Maybe someday, but for now they are 'records' without videos behind them.

Final game to mention is El Shaddai: Ascension of the Metatron. I knew virtually nothing about this game other than "it is weird" when I bought it for cheap. Now I've beaten the damn thing and I still know almost nothing about it, other than it is beautiful and definitely worth whatever I paid. The combat (modelled on Devil May Cry) is fun, though a little difficult to specify exactly what move you want. The visuals are spectacular; I had more than a few moments where I thought I was playing Klonoa again, especially during the sideways platforming sections. It's an excellent game, truly different, yet does not seem to have much exposure. I would very much like to speedrun at least individual levels of the game.

Friday, 11 April 2014

Cing Visual Novels Review: Glass Rose

Glass Rose is a point-and-click adventure/mystery game for the PlayStation 2, released in 2003. It was developed by Cing, and I desperately wanted to play it as soon as I learned of its existence.

You play Takashi Kagetani, a reporter investigating a series of unexplained murders that happened over seventy years ago. As you and your girlfriend, Emi Katagiri, visit the mansion where the murders took place, you are suddenly whisked into two separate time continuums--you, to a three-day span during the murders, and Emi to an unexplained time. You then proceed to investigate and interview everyone residing in the mansion, fitting in quite well as you apparently look identical to someone named Kazuya Nanase, the son of the first murder victim.

The quest for all of Cing's story games

Though I am rather late to say so, considering they are now defunct, Cing is one of my favourite game development studios. I didn't even know they existed until 2008, and unfortunately they were bankrupt by 2010. Since they can no longer make them, I have made it a personal mission to play and review all of their story games in a set of posts on this blog.

So, why Cing? It all started with Hotel Dusk: Room 215. I first noticed it for sale at a local department store in the summer of 2008. The artwork on the front cover was enough to make me curious. I didn't quite know what to expect from the game, but what I received, I was thrilled with. I love mystery novels, and this was essentially a playable one. I found myself enamoured with the main character, Kyle Hyde, and all the supporting characters as well. The world felt alive, and the story was intriguing, with many intertwining plot threads. Despite Hotel Dusk being a story game (and therefore not having much intrinsic "replay value"), I've played it to completion three separate times.

Fast-forward to 2011, before Paul and I were married. I came to visit him for the month of May to make sure that we'd be compatible living together. We visited a game store, and as I perused the DS games, I noticed the cover of one adorned with a character not unlike the protagonist from Hotel Dusk. Lo and behold, it was Last Window: The Secret of Cape West, and the character depicted was indeed Kyle Hyde! (And lucky for me that I happened to see it there--the English localization of this game was only released in Europe. Being an American, I hadn't even known there was a sequel!) I immediately purchased it, and finished within the week. The new cast was as richly designed as the first, and the plot revealed more to us about Kyle's life before the games. I was fascinated, wondering if a third game could be in the works... which is when I discovered, sadly, Cing would never make games again.

I'll start in the next post with a review of the next Cing game I managed to find, Glass Rose. It seems to be a fitting start to this series, as it was their first game. I will then replay and post reviews of Hotel Dusk and Last Window. To finish my quest, I will need to obtain Another Code: Two Memories (a.k.a. Trace Memory in the USA), Another Code: R - A Journey into Lost Memories, and Again.

Thursday, 10 April 2014

Mixed Bag

Well, it's been quite some time since I bothered to write something. Here's a mammoth update!

Firstly, I started to play Nier. Gameplay-wise, it's fairly standard mash-buttons-until-things-die fare so far. Where the game is really standing out is its setting; it is relentlessly gloomy and I'm forever getting the feeling that everything is going to explode at some point, or more likely just slowly die out with nobody left to care. I'm looking forward to playing more of the plot; the game is full of these bring a thing to a place sidequests which are starting to wear me down, and don't even start with the fishing.

Next in my handy-dandy Backloggery memory card is Glass Rose. Emily wanted to pick this up because it was developed by Cing, the now-defunct company that made Hotel Dusk and some other story-based games. Since then, we've played through it unlocking all four endings! It's trivial to unlock three from one save file if you know what you're doing, but getting the fourth basically requires an extra playthrough. I'm not quite sure what to say about this one... it has a bizarre premise and some nice twists and turns, but the writing and voice acting is so badly done that it's difficult to really get into. Also, the controls are pretty bad and much more suited towards a mouse (or a touchscreen). Might ask Emily to write some further comments on here, because I think she could have a few things to say.

Finally I beat Assassin's Creed IV: Black Flag. I say 'finally' because I've only been playing this while at my parents' house, because my mother enjoys watching me play through these games. I've yelled at the game a few times for its risible sailing sections, but it's still pretty fun and I particularly enjoyed the ending, which just adds to the series's mysticism and overall nonsense. This led me to begin the DLC, Freedom Cry. I haven't done much yet, but I have rescued a bunch of slaves, and again this is more fun than Black Flag because you don't sail as much! Adéwalé plays almost identically to Edward (although he does have a machete like Aveline) so it was easy to jump right in, but he is much more sympathetic. I really hope that the next AC game has no sailing. Or anything related to vehicles at all.

Caved in and bought Crusader Kings II and a bunch of discounted DLC a little while ago. I've always had a healthy dollop of respect for Paradox for bringing such incredibly detailed and dry strategy games to a somewhat large market, but until now I've only owned Europa Universalis III. I played as an Italian Duke named, uh, Ezio Auditore. Spent a long time trying to increase my territory a little without angering anyone major, but I made a few mis-steps and didn't really gain much, then Gavelkind ruined everything. So I started again as a Welsh Count named Cadwgan ap Meurig. He hasn't done much, but he has fought off the Irish and managed to make some important alliances, as well as installing a courtier as the Duke of Deheubarth, which he hopes to have his successor inherit. I changed the succession law to Tanistry because it seems fun.

Finally there's a few games to add to my collection, because OF COURSE THERE IS.

  • Hitman: Absolution was free with Xbox Live Gold (mine is actually expiring soon, not sure if I'll renew it until the next free game is released) and apparently is a bit more user-friendly than the previous instalments, so I'll try it out.
  • Warriors Orochi 2 and Samurai Warriors 2: Empires are both on the way from CeX, because Emily has gone nuts after playing Samurai Warriors: Chronicles and Dynasty Warriors 6: Empires and wants more of the same.

Wednesday, 19 March 2014

Breaking

Emily persuaded me to buy some games because they were cheap. What is going on?

  • Nier, because everybody says it's quite good and really sad, and what I need are more sad 360 games in my life.
  • The Darkness II, because the previous game in the series was excellent.
Other than this, gameplaying has been a secondary concern to Emily trying to get a permanent Visa for UK residence. This means she'll never have to renew her existing one, which is nice, and it's also a step to becoming a full citizen once that's possible.

However, I have started Nier and I'm not sure what to think of it just yet. The prologue took forever because I unwisely chose the Hard difficulty and everything takes forever to die. I might change it to Easy on this save if possible, and if not just start again, because I'm not too far in. It's standard action RPG fare so far, although there are the hints of massive tragedy in the air.

Monday, 10 March 2014

Liberation and Conworlding

It took me three days to beat Assassin's Creed: Liberation HD, and I had a lot of fun. It plays quite similarly to Assassin's Creed III, but has the higher pace and more immediate connection to the plot that Assassin's Creed and Assassin's Creed: Bloodlines have - in short, I wish the main entries in the series were more like this! There were some frustrations; Aveline seems very happy to randomly jump off things rather than making safe movements, and some of the 100% Sync criteria are very arbitrary and random to achieve. I like the story; again, I knew nothing about this period and location, so it was quite instructive for me. Aveline really comes off as torn between two worlds, and while Abstergo's manipulation of the truth might be quite simple, I like how little needed to be edited out in order to achieve their goal of whitewashing. Recommended, for sure. Enjoyed it a lot more than I'm enjoying Black Flag!

There is a slightly darker side, though. Emily pointed out one of this game's central mechanics is changing outfits; Aveline can swap between 'Lady', an aristocratic puffy dress thing that removes most of your killing potential, 'Assassin', where you're... an assassin, and 'Slave', where you are punished more severely for publicly offensive acts. Note that this is also the only Assassin's Creed game where you play a female character. Is this sexist? It's an interesting mechanic and one Emily and I would like to see in a more prominent game; Liberation was originally only for the Vita, and it might not be a coincidence that the main character is a black woman. Now, the Vita version did not sell particularly badly, so I hope this is actually just a sign that Ubisoft is considering more widely varied main characters. It would be interesting to see some sales data, as there has historically been this concept that male gamers do not like to play female protagonists, unless they are super sexy all the time. Aveline is certainly attractive, but is almost always completely covered up and certainly doesn't act like a femme fatale.

In some non-gaming news (sort of), I've began working a little more seriously on Craze, the fantasy world I've had in mind for many years now. Originally it was the setting to a game, also called Craze, but I spend so much time thinking about it that I really want to flesh it out and make it consistent. To this end I've acquired several books by Mark Rosenfelder, who has a real talent for explaining things that should be obvious. I already had it in mind that creating a world, complete with at least 5 different cultures, was going to be a massive pile of work, but his books more clearly lay out all the different things that have to be thought about, it's very useful. Maybe I'll also eventually write that game - I have a JRPG-style thing in mind but with a lot of branching paths and the ability to play as your own character as well as 'the hero'.

Monday, 3 March 2014

Washington Revisited

Before I get into the games I've actually been playing, here's a short list of acquisitions:
  • Got Sid Meier's Civlization Revolution via Games with Gold
  • Got Toy Soldiers: Cold War via Games with Gold
  • Emily bought me Avadon: The Black Fortress for Valentine's Day
My patience with Final Fantasy Anniversary Edition's final bonus dungeon has started to wear thin, so I decided to get started on Final Fantasy II Anniversary Edition. Emptyeye had prepared me a little for how the game works, so I was all ready to beat the snot out of my own characters, but I haven't really needed to do that too much yet. However, I have got into a few fights specifically to level my character's Magic and MP stats. Right now I'm in Mysidia, trying to figure out how on earth to get out of Mysidia without dying to random encounters.

I also randomly started playing Battle Isle on a whim. I remember when I was 12 or something I bought this Battle Isle Platinum collection which had much of the entire series in it, including the expansion to Incubation which I never had. Now I'm finally getting round to playing them, and the first BI is okay so far. Annoyingly enough I had to look up a password to even get to start playing the single player vs. AI levels, and I've played a couple without any trouble. My first attempt at the mission 'EVOTY' resulted in abject failure, so I might need to rethink it a bit.

The major success story of the last couple of days is beating the entire Assassin's Creed III DLC called The Tyranny of King Washington. I knew it wasn't very long, but because of my problems beating the first instalment (bug preventing one of the later missions being beatable) I was eager to rush through and just do the story missions, in case something similar happened. Not so, and I was able to destroy most of the expansion pack with no problem. To that end, I decided to get 100% Sync on every mission, which meant I needed to reload checkpoint quite a few times, but it wasn't too bad. The plot itself is interesting, though Washington is such a terrible and unrepentant figure he's kind of one-dimensional. Worth the season pass.

I've also finally started practising Ultima Underworld for Crystals for Life. Done a few runs through, my current best is 22:10, far away from the current record of 17:25 which uses the same route. I still have a lot of work to do, and even more to learn the sequel, which I've never speedrun before. So many people are starting to drop out of the marathon, I'm wondering if there are going to be 9 hours spare for me to do Dark Cloud...